[Phoronix] Blender 3.0 Will Have AMD HIP-Based GPU Acceleration

1 : Anonymous2021/11/15 17:09 ID: qul6mc
[Phoronix] Blender 3.0 Will Have AMD HIP-Based GPU Acceleration
2 : Anonymous2021/11/15 17:29 ID: hkqqsrb

Previous post was removed so I'm posting my comment again:

Regarding GPU support. The driver officially supports RDNA2 cards only.

We did however "enable" both RDNA and RDNA2 cards in Blender 3.0. If possible we will work backwards enabling other cards, but that's not a guarantee. And of course the driver team is only officially supporting RDNA2.

Also I should note this is windows only at the moment. Linux support should be coming in 3.1

ID: hkrgs9g

And of course the driver team is only officially supporting RDNA2

That's a very bad thing please. Unofficial support is equivalent to no support for almost any kind of business... that makes relying on those AMD parts impossible. :/

And given the state of "unofficial support" for ROCm previously, I'm not very thrilled about that. (as a random example, ROCm 4.5 which broke Polaris support outright)

Either it's tested continuously or it isn't actually supported... maybe "implemented" would be the right term?

ID: hkrp755

Either it's tested continuously or it isn't actually supported... maybe "implemented" would be the right term?

The statement was that RDNA2 is supported and RDNA cards 'enabled'. Same thing as implemented.

I hear you on the driver support side of things, and I'll pass that along. (Our team does the software engineering on the app side like Blender in this case). That said I think the strategy of starting with the latest and working back makes perfect sense.

ID: hks9hy5

Unofficial support is equivalent to no support for almost any kind of business

Well, why would a business buy unsupported products to begin with?

ID: hkr0x58

I was wondering why it didn't work on my RX 6800 with ROCm 4.5. Good to know I didn't screw something up.

ID: hkr9e51

As I said in the other thread, I'm excited about HIP being supported in Windows. I hope that this support in Blender means that every developer is going to be able to target at least RDNA 2 GPUs with HIP on Windows. Any chance of a GPUOpen post about this?

If you could work towards acceleration in Vega APUs that'd be great. That should open the way for anyone with a laptop from recent years to starting to develop HIP based applications. I'm working with CUDA on a laptop with a 5800H and GeForce 3080. It would be nice to try to get the application working with HIP.

It's also nice to know that RDNA is also supported, even if not officially.

ID: hkrw88l

Blender 3.1 should be released at the beginning of March. Does this mean ROCm will support Navi before this release date?

ID: hkrttgc

Can you say what GPU support there will be on windows? GPU support for every GPU supported by the windows driver?

On a side note, can ROCm/HIP even be developed on vanilla windows without wsl?

pps, running one of the blender benchmarks is the only thing that's ever crashed my system.

3 : Anonymous2021/11/15 18:08 ID: hkqwnfg

looking forward to the performance, AMD Gpus are super available and got suffice VRAM

ID: hkrklk9

AMD Gpus are super available

Are you posting from 2024?

ID: hkrp9gt

He didn't say affordable. But there are a lot of PC hardware stores that you can walk into and buy one from for the low, low price of just one and a half kidneys.

ID: hks9ldb

It's going to be worse in 2024.

4 : Anonymous2021/11/15 21:18 ID: hkrplmz

Hopefully Linux support is working in the near future. Still can't get Blender working in Linux with my 6700 XT.

5 : Anonymous2021/11/15 19:07 ID: hkr5pxy

Will this mean acceleration in the viewport and for noise reduction?

6 : Anonymous2021/11/15 20:15 ID: hkrfwf3

How long will HIP support last for 12 months? 18 months?

引用元:https://www.reddit.com/r/Amd/comments/qul6mc/phoronix_blender_30_will_have_amd_hipbased_gpu/

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